DescriptionParticipants will construct two STEAM project samples using common materials supplied. Through the open ended projects participants will practice the emotional intelligence skills of perseverance and self motivation. The projects will elevate skills needed to improve their own exploration grit. Three digital examples will be highlighted to support publishing artifacts.
Learning Outcome #1Participants will experience challenges to their own perseverance and self motivation during the STEAM challenge inspiring creation, implementation and assessment of significant integrative learning experiences for their students with SEL needs.
Learning Outcome #2Provide opportunities for participants to gain practical digital publishing experiences, using varied resources.
StandardsISTE Standard 1 Empowered Learner Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences. 1a Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.
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